![]() No issue there with crit slots, but they do benefit a LOT from DHS (and TEX). ![]() More examples: 5xPPC A-II setup, ML+SRM Stalker, Black Knight. In fact, crit slots are only an issue when dealing with bigger cannons plus SRMs plus energy weapons, ballistic/srm and ammo in 100t mechs. The itemCollection.csv's used for shop inventory and FP rewards have 4. However, it's far easier to edit these types of files with an editor like CSVed or others available online. csv file, or 'Comma Separated Values' and if you open the file raw, it would a lot of items separated by commas. And crit slots are a non issue for any of those builds. The Rewards Flashpoint rewards are listed as a. One example: in a maxed alpha Grasshopper aiming at 15 heat, going from HS to TEX+DHS will allow you an increase of damage over 30%, resulting in going from 46% to 65% to headcap at 0% DR, 26->42% with 20% DR and 9->22% with 40% DR. You say in lot of cases SHS > DHS and I'd like very much you to show some examples of that using energy intensive setups. And that's due to the one thing you forget, which is energy weapons are not only light but also very efficient in crit slots. Buy BATTLETECH Flashpoint CD KEY Compare Prices. The amount of firepower being critical for success in feats such as headcapping or core a mech.Ĭrit slots is not an issue but for only a very small subset of setups. BATTLETECH FLASHPOINT adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. They were 'rare mech part' (there's a Panther part that's at the bottom of the list) and the Rangefinder++ is nice too. None of the items in the rewards was the initial LosTech item. Granted, a 100m rangefinder is nice, but it's not a lostech item. You cannot put as many weapons in light mechs so energy requirements are much lower, and in heavier mechs more DHS allow you to add more damage while still running relatively cool. The rewards screen said 'Rare Mech Upgrade' even though the Flashpoint claims 'LosTech item'. It comes down to the chassis as well though with all the fixed equipment in BT. The Hatchetman, Crab, and Cyclops may not be at the top of the list when you. If your running an energy build especially where your weapons are relatively light, you have more spare tonnage than crit slots so SHS > DHS in a lot of cases. The mechs of BattleTech Flashpoint: the blade, the brain, and the beast. Assault mechs can generally make use of all their crit slots within their tonnage allowance, so sacrificing 2 extra crit slots per heat sink is an issue. Originally posted by Asmosis:light mechs have an excess of crit slots, so DHS are basically free heat sinks. Hello what interesting you get from flashpoint missions I played about 12 flashpoint missions.
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